Davis, M. R. (2008)
EdWeek.Org
Retrieved October 23, 2008
Abstract:
Walking into the gymnasium at California’s Sierra Vista Junior High School is like pole-vaulting into the future of physical education. The school’s main physical education space is filled with high-tech equipment designed to motivate students to work hard, have fun, and get their heart rates up. When students take physical education classes, they can ride bikes up grueling virtual mountains and along quaint French streets, or even race a friend—all on a screen set up in front of them. Others may choose to test their footwork with Dance Dance Revolution, a video game that instructs students to tap their feet on certain spaces on a pad in intricate and physical choreography. Some students, too, can choose to role play on the game system Xavix, impersonating the action hero Jackie Chan as he races through the streets of Tokyo. The faster the student runs, the faster Chan runs on the screen. The higher the student jumps, the higher Chan leaps into the air.
http://www.edweek.org/dd/articles/2008/04/30/04physed2_web.h01.html